AI Insights · Timothy · October 2022
Top 5 Dragon Games on Android in Slovenia Q3 2022
Discover the performance of the top 5 dragon-themed games on Android in Slovenia during Q3 2022, with insights on downloads, revenue, and active users.
In the third quarter of 2022, the top dragon-themed games on the Android platform in Slovenia showcased varying performance metrics. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Dragon City: Mobile Adventure from Social Point experienced a consistent performance throughout the quarter. Weekly revenue peaked at around $169 in early July but saw a decline, reaching $42 by mid-August, before recovering to $107 by the end of September. Weekly downloads started strong with 211 in mid-July, dipping to 97 in early September, and finishing at 188 by the end of the month. Active users fluctuated, peaking at 6K in early July and dropping to 5.3K in early September, before ending the quarter at around 5.9K.
Dragon Mania Legends from Gameloft SE showed a steady pattern in weekly downloads, ranging from 163 in late June to around 97 by the end of September. Revenue saw modest peaks, reaching $73 in mid-August, while active users consistently hovered around 1.2K, slightly declining to 1K by late September.
Frost & Flame: King of Avalon by FunPlus International AG had notable revenue peaks, especially in late July and late September, with $609 and $672 respectively. Downloads fluctuated, starting at 147 in late June and dropping to 38 by the end of September. Active users showed a downward trend, from 676 in late June to 400 by the end of the quarter.
School of Dragons from JumpStart Games had modest revenue, with peaks at $20 in mid-July and $17 in early September. Downloads varied, peaking at 73 in late September. Active users rose steadily from 182 in late June to 286 by the end of the quarter.
Age of Frostfall by WARMEST GOOD LIMITED, a newer entry, showed a gradual increase in weekly downloads, starting at 11 in mid-July and reaching 78 by the end of September. Revenue remained modest, peaking at $36 in late August. Active users increased from 63 in late July to 104 by the end of September.
For more in-depth insights and detailed analytics on these games, visit Sensor Tower.